Slit-Scan: A photography of Time

Discussion on the idea behind slit-scan and the concept of Time, with a real-time project based on Quartz Composer. Now I have re-implemented this in Processing (Java), and it’s much more robust. The 3D transformations and background subtraction are not in this one yet, but those are easy to add. github.com/yetkinyilmaz/processing/blob/master/SlitScanCamera/SlitScanCamera.pde Further reading: flong.com/texts/lists/slit_scan/

Particle tests with Processing

Below are my experiments with Processing, creating sprites with camera interaction, simple frame differencing. Processing is a wonderful platform to learn coding, based on Java, with hundreds of examples that do everything you can think of, therefore it’s up to you to combine that knowledge to bring creativity.

A Space For Her Own: Digital Memorial

Proud to have developed the code for the digital memorial curated by Tugce Yuceturk and Ugur Engin Deniz, with the participation of many other artists. The call for participation is constantly open, you can propose your artwork to be included in the next version of the memorial by visiting the page: aSpace4herOwn.xyz. You can have a peek at the project […]

Unglitching the images…

It is not a surprising aspect of “the glitch art” to be subject to endless debates of definition, as in its nature lies a paradox of indeterministic manipulation of a possibly deterministic reality. The debates circle around either the “glitch” aspect of it, or the “art” qualification, however an interesting debate may also rise from the “the” in this title. Is […]

Visualising Scientific Concepts Using Art

An important quest of me and my friends is to make science understandable. Through the years, we made works of art that intended to create perspectives on scientific concepts. Now we are meeting with different institutions to discuss how to turn their field of science to an artwork of curiosity, and how we can show the simplicity behind the complexity […]